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Post by Ayleth Bartheld on Dec 5, 2014 16:43:08 GMT
Says in the how to play thread that we should have gotten that nice sounding ding on Monday?
Also, is there a policy on expected rate of how quickly spent destiny refreshes?
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Post by Stranger on Dec 9, 2014 15:23:30 GMT
To answer a few questions regarding spending your experience points and the time it takes to improve abilities and specialties.
If you are going to increase a specialty. You need to let me know which specialty and designate a two hour time slot in your schedule where you will be practicing/training this specialty. You may or may not post this as an actual thread (that is up to you). Other players may join your thread for this training if you allow it and if the roleplaying that takes place in the thread would fit in with how you're practicing/training. An example: Spending 10 XP and the Mid-Afternoon time slot to increase the Spears specialty from 1B to 2B. During this time the player can make a thread where he describes practicing his aim with a lance, another player comes along to give tips and pointers. In between these tips and pointers and describing the practicing, the two could have a conversation.
If you are going to increase an ability (such as Agility, Fighting, or Cunning) it requires at least 1 week with someone who has a higher rank in that ability than you currently do. To be more specific, you must designate 8 hours each day for 7 days.
In regards to the question about regaining spent destiny points, spent destiny points are regained at the rate of 1 destiny point per in game day at this time.
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Post by Rykk Grymes on Dec 9, 2014 17:32:00 GMT
Will there be down time between events/stories and if so can we then slot the 8hr/7d or is it to be done in story?
How do we locate someone with higher rank, as we do not know other pc and nc stats?
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Post by Symon Kytley on Dec 9, 2014 17:37:50 GMT
Do the destiny points refresh at the start of the day or at the timeslot that they were used? For instance if a destiny point were spent in late afternoon, would it be refresh for the next day early morning, or would it be spent until the late afternoon timeslot of the next day (i.e. ~24 hours later)?
The latter option makes more sense to me, but would be harder to track.
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Post by Stranger on Dec 9, 2014 18:36:22 GMT
There will be downtime between stories that you can use for the more time intensive training (such as the ability rank increases). The destiny points will be regained at the rate of 1 point each Early Morning slot. So if on Day 1 you spend 2 destiny points, when Day 2 starts, you'll have 1 destiny point for the entirety of that day.
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Post by Roland Hite on Dec 10, 2014 9:51:19 GMT
As small suggestion to help our narrator: we should all create a thread in our personal forum with posts on our destiny points spent. A format link the one below if hopefully brief but lets the narrator track spending/recovery and provides a link for confirmation. 1 destiny spent (Day 1), intrigue with Lady Eilene. bitw.boards.net/thread/200/d1-le-dance-card-open
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Post by Tanis Snow on Dec 10, 2014 14:06:50 GMT
Agreed, seems like a good idea.
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Post by Symon Kytley on Dec 11, 2014 13:40:48 GMT
I presume that each 1B trained requires it's own 2-hour slot? So we cannot train 2 different specialties or 2B of one specialty in the same 2-hour slot?
Can unused time slots in Day 1 be used to train with this XP? Is there a cut-off? Does the training yield the improvement immediately, or at the start of the next day? (I think that makes things simpler to avoid any retroactive benefits... e.g. if Symon trained charm in the late afternoon, would he have that extra 1B for his impending intrigue with Lord Dunstan? What about his previous intrigues with Lord Jason and Lady Corrine? All three occur after the training in game time. Much simpler to say the training does not have a mechanical effect until the next day.
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Post by Ayleth Bartheld on Dec 11, 2014 14:08:46 GMT
I would agree that it's cleanest to declare that all "updates" (glory, specialty dice, destiny point refresh etc etc) take effect in the EM slot, given that one might assign training to the slots that turns out to be unused, destiny points tends to be spent at the moment deemed most important to the character, while it is played out simultaneously as events happening before and after. Take dispositions for example, Corbin going straight to Affectionate towards Ayleth before the feast could be problematic if he, prior to loosing that intrigue in the afternoon, had already been involved in a situation in the evening where his disposition towards her matters. Logistics of it all means that there will be delays as events in an earlier slot ought not retroactively affect events that in real time has occurred already, yet happens later in game time.
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Post by Reynard Camshir on Dec 11, 2014 14:45:39 GMT
Personally, I don't have a problem with being able to use whatever you've spent immediately and gain the benefits from it as long as you've got the time slots and points available, but I also don't think you should be able to ret-con your actions.
As far as destiny points are concerned I think you should be able to spend them immediately, but again no ret-conning.
If everyone else thinks it's cleaner just waiting until the next day for training benefits to apply, I can live with that. Just wanted to throw in my 2 cents.
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Post by Symon Kytley on Dec 11, 2014 15:09:42 GMT
I think it's better not to (even unintentionally) encourage people to put off mechanics stuff to wait for more xp to then use in training.
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Post by Roland Hite on Dec 11, 2014 16:13:50 GMT
I'm in the "changes take effect the next day" to reduce metagaming once people know what rolls are needed for events or intrigues they're taking part in that day. Plus you learn things better after you've slept on it.
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Post by Reynard Camshir on Dec 11, 2014 16:23:36 GMT
Valid points. I hereby officially change my opinion on everything but destiny points.
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Post by Erryk Dulver on Dec 11, 2014 16:52:36 GMT
Yeah, I agree regarding the improvements taking effect at the start of the next after training.
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Post by Symon Kytley on Dec 12, 2014 20:11:21 GMT
During this time the player can make a thread where he describes practicing his aim with a lance, another player comes along to give tips and pointers. In between these tips and pointers and describing the practicing, the two could have a conversation. I have a question about this - could that conversation involve an intrigue? Specific example - Symon is going to (as part of the current intrigue with Lord Dunstan) invite him and Ser Roland for a morning ride, which would be a perfect time for negotiations that we are unlikely to be able to get to on Day 1. Would one or more of us be able to train ride at the same time? I'd love to be able to make the invitation as an offer to help prepare for the joust.
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