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Post by Leopold on Jan 15, 2015 22:08:08 GMT
How long do the effects of a grain of sweetsleep last? It doesn't really say. The toxicity is one and it says it occurs 1 every 5 minutes. So does that mean it takes 5 minutes for the first (and only) Virulence roll against passive Endurance? Or does it make the roll immediately upon consumption and the effects only last for 5 minutes?
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Warrior
Sub-Narrator
The Warrior stands before the foe, protecting us where e'er we go.
Posts: 220
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Post by Warrior on Jan 15, 2015 22:16:12 GMT
I'd go for one roll immediately against passive Endurance, effects last five minutes?
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Father
Sub-Narrator
Posts: 133
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Post by Father on Jan 15, 2015 23:11:16 GMT
Meh, I vote you rp it how you want and that becomes cannon since there isn't any previous cannon :-)
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Crone
Sub-Narrator
Posts: 157
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Post by Crone on Jan 15, 2015 23:30:52 GMT
None of the drugs have an explicitly listed onset time. Either everything would take effect immediately or everything would wait it's frequency time before the first attack. I think the second one makes more sense.
As for the duration of the effects of just a few grains, for the sake of simplicity I'd say it lasts for the duration of the time slot in which it was ingested. Then we don't have to deal with figuring how much time has passed in a slot...
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Post by Damon Nettles on Jan 15, 2015 23:58:18 GMT
I agree that the rules support the interpretation that a poison only begins to take effect when the first attack is made. In the case of a few grains of Sweetsleep, this would be after 5 minutes, since the frequency of attacks is 1/5 minutes and the toxicity only permits one attack.
Support for this interpretation can be found on p. 134-135 under the Frequency heading ("Frequency describes the time between attacks. Multiple successful attacks produce cumulative effects") and the Effects heading ("Effects from multiple successful attacks are cumulative. A poison's effects last until the victim manages to overcome it or is successfully treated.").
The Recovery section of Sweetsleep only applies to the effects of taking a pinch or multiple pinches, so no help for the total duration there. The Crone's suggestion seems sound - let a few grains last as long as the time slot they're taken in.
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Post by Stranger on Jan 16, 2015 16:16:41 GMT
I agree, the effects kick in after the first frequency time period as come and the first attack is made (although in some cases this could still lead to having to keep track of time in a time slot.) If say the drug was taken as part of a roleplay scenario while in an intrigue, how would you determine 5 minutes passing when intrigues don't have a set increment of time between exchanges like combat does for rounds.
I think for ease, that the idea of having the effects last for the duration of the time slot in the case of sweetsleep sounds feasible.
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Post by Damon Nettles on Jan 16, 2015 17:05:42 GMT
If the character taking the sweetsleep stated that they did so before the intrigue begins (as a form of preparation for what's to come), I'd roll for it attacking and possible taking effect before the first exchange. If the character wants to do it when the intrigue has begun, I'd either disallow it completely (easiest) or give it a fifty/fifty chance of working during the exchange where the character states that they're taking the drug (and by working, I mean they get to roll an attack to see if the drug takes effect).
The duration of the effects would still be the remainder of the time slot, but this does prevent someone retroactively boosting their stats (the only use for a few grains of sweetsleep).
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Post by Leopold on Jan 16, 2015 17:25:46 GMT
What about the bit "if used too often over subsequent days, it can cause lasting harm." Should we define this as well?
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Post by Ayleth Bartheld on Jan 16, 2015 17:33:43 GMT
Also, the narrator ought to bear in mind maester colemon's warning about sweetsleep should any character feel like using it.
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Post by Damon Nettles on Jan 16, 2015 17:35:33 GMT
Maester who?
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Post by Ayleth Bartheld on Jan 16, 2015 17:38:18 GMT
What about the bit "if used too often over subsequent days, it can cause lasting harm." Should we define this as well? If I were your narrator, my answer would be: "Perhaps I already have"
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Post by Ayleth Bartheld on Jan 16, 2015 17:39:18 GMT
Read Robert Arryn's wiki page.
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Warrior
Sub-Narrator
The Warrior stands before the foe, protecting us where e'er we go.
Posts: 220
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Post by Warrior on Jan 16, 2015 17:44:29 GMT
I'm tempted to go with Ayleth's solution. Maybe IC research and rolls can help you find out! Will you restrict yourself to text and learned folk, or run experiments on (un) willing subjects?
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Post by Leopold on Jan 16, 2015 17:44:52 GMT
I figured there'd be something but I also figure that as a maester myself, I would probably be aware of it. Maester Colemon knows of the consequences so I figure I would as well.
EDIT: I'd be ok with rolling to find out the consequences of too frequent use would be. But it's also something he's used for several years as well and has experience with RP wise.
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Warrior
Sub-Narrator
The Warrior stands before the foe, protecting us where e'er we go.
Posts: 220
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Post by Warrior on Jan 16, 2015 17:56:09 GMT
Will review with fellow narrators and check novels. Will probably set initial knowledge test for you to roll against, you're then free to research further IC.
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